Monday, November 16, 2020

`Game Fun

Hey!

From todays readings I learned that when it comes to designing a game we first think of trying to make the game fun. We think its so important to have a "fun" game and then focus on that. 
Definitions of Fun-
I learned that Oxford and Merriam-Webster both define it as enjoyment and amusement while the former additionally refers to 'light-hearted pleasure', the latter adds the idea of entertainment.  

Nicole Lazzaro's 4 keys to fun-


  1. Easy Fun (Novelty): Curiosity from exploration, role play, and creativity
  2. Hard Fun (Challenge): Fiero, the epic win, from achieving a difficult goal
  3. People Fun (Friendship): Amusement from competition and cooperation
  4. Serious Fun (Meaning): Excitement from changing the player and their world
As stated by Nicole, these four reasons why people play games are how best sellers create more emtion in their game and keep people interested.

4keysfun


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