Hey!
From todays readings I learned that when it comes to designing a game we first think of trying to make the game fun. We think its so important to have a "fun" game and then focus on that.
Definitions of Fun-
I learned that Oxford and Merriam-Webster both define it as enjoyment and amusement while the former additionally refers to 'light-hearted pleasure', the latter adds the idea of entertainment.
Nicole Lazzaro's 4 keys to fun-
As stated by Nicole, these four reasons why people play games are how best sellers create more emtion in their game and keep people interested.
- Easy Fun (Novelty): Curiosity from exploration, role play, and creativity
- Hard Fun (Challenge): Fiero, the epic win, from achieving a difficult goal
- People Fun (Friendship): Amusement from competition and cooperation
- Serious Fun (Meaning): Excitement from changing the player and their world
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