Tuesday, November 10, 2020

Game Decisions


This week I watched a video called " Flow experience in computer game playing among Thai university students". The video explained Game Flow.

I learned that game flow is what the game designer does with the game that keeps the player interested and makes them want to keep playing and "in the zone".

When new games are created the designer must create it to previous experience of the potential players. If its too hard the players will become frustrated and quit and if its too easy they will become bored and quit. Therefore its important to find an inbetween and have different levels.

I also learned that there must be a mixture  of skills and challenges to keep the players interested and wanting to play. When designing the game it is important to challenge the player but not overly challenge them as this could cause them to quit. This is why games have different levels that are more advanced to keep the game flow.

This is a chart showing the game flow of the player throughout the game.


The y axis is the challenge and the x axis is the players skills. When you first start off playing a game the challenges are easy and straight forward to get you in the flow of the game and then as you progress the challenges get more intense to keep you interested and the game flowing. With this the players skills will progress and become more advanced.


No comments:

Post a Comment

Reading 12

 FINISHED, YAY!  I am so happy to see the end of this semester, To be honest I struggled a lot during these few weeks just with being so bus...